Similar Posts
Digital Accessibility
As we become more comfortable using technology in class, issues of digital accessibility can crop up. We will discuss what digital accessibility means and the universal design for learning (UDL) framework. This workshop will provide a general overview of digital accessibility issues for faculty, staff, and graduate students. We will discuss GW’s policies and share…
DH Showcase (Fri Feb 20): RSVP at Event Website
Get ready, people! Friday, February 20 is our first DH SHOWCASE. This interdisciplinary event is organized and sponsored by the GW Digital Humanities Institute, GW Libraries, and the Office of Cross-Disciplinary Collaboration. Our informal event will include brief presentations from Classics, English, GW Libraries, History, Japanese, Jewish Cultural Arts, and the United States Holocaust Memorial Museum. There will…
Join XD@GW for tea!
Please join XD@GW for a faculty tea & discussion of collaboration in the digital age on 9/21, Wednesday in Gelman Library 702. No RSVP required.
‘Key Things’ Blog Series
The Centre for Early Modern Studies is looking to commission twelve short pieces for this year’s postgraduate blog series. Each piece will be paid, of around a thousand words in length, and – in a material turn for 2021/22 – take a single object or ‘key thing’ as both its title and point of departure….
One week away: DISRUPTING DH (Friday, January 30)
GW Digital Humanities Symposium 2015: DISRUPTING DH Date: Friday, January 30, 2015 Time: 9am – 4pm (with coffee breaks, followed by reception) Venue: Jack Morton Auditorium (805 – 21st Street NW, First Floor) This symposium explores critical approaches to the digital humanities (DH). What happens when academics, activists, and publishers join forces to rethink how we research, teach,…
Generative AI from Performance Studies Perspectives
What is missing from the current debate are insights from performance studies. Since ChatGPT remixes statistically most likely combinations of words, its outputs are in fact a form of theatrical performance. It draws on users’ prompts and the publics’ collective memories to produce improvised performances, within specific parameters, for its user-audiences.